Cozmic Club ⋆。°✩
Collectible character card series with a special twist: 3D AR models that users can carry everywhere they go!
Role
UX Design, AR Design, Illustration
Project Duration
25 weeks
01. Discover & Define
Initial Thinking
Target Users
01. Blind Box and Trading Card Collectors
02. Teenagers and Young Adults interested in fun characters and collectible figurines
Research Methods
01. Existing Popular Products
02. User Interviews
03. Functionality and Accessibility Tests
Requirements
Product
○ Collectors can purchase blind boxes that contain 3 characters, with 9 possible collectible figures total. Each figure comes with a scannable card that projects an animated character in Augmented Reality.
User
○ Primary User: Teenagers and Young Adults interested in blind boxes, trading cards, and cool figurines!
○ Satisfying collector hobbies, immersive technology, and unique toy product design.
Technical
○ Designed for both iPhone and Android usage. The AR requires no app download and can be accessed by scanning a QR code on the back of every card.
Business
○ Competitors: POP MART, Sonny Angels, Smiskis
○ Cozmic Club stands out from its competitors by offering more variety in its figures, higher quality cards, and a unique, unseen feature: Digital Figurines that users can bring with them anywhere
Competitive Analysis
Trip Advisor and Rotten Tomatoes were carefully analyzed for their well-known review features.
Strengths
Brand Recognition
Creative Characters
Diverse Offerings
01.
Sonny Angels
Weaknesses
Dependence on User-Generated Content
Overwhelming UI
Opportunities
Mobile Experience
New Travel Services
Feed Personalization
Threats
Economic Changes
Global Events
Bots and Fake Reviews
02.
Sonny Angels
Strengths
Brand Recognition
Large Database
Screen Accessibility
Weaknesses
Strong Bias
Influx of Negative Reviews
Spam Content
Opportunities
Content Generation
Feed Personalization
Threats
Changes in Media
Regulatory Issues
Concept Sketches
Three different character concepts were designed and sketched. Through user surveys and interviews, a final outfit character concept was selected. Below are color concepts that were tested for the chosen designs.
70’s Character Color Concepts
90’s Character Color Concepts
80’s Character Color Concepts
Final Color Concepts
3D Models
The next phase involved modeling each character in Blender. Through 3D modeling each character, I was able to discover which features were easily transferable from a 2D to a 3D space. This process resulted in slight alterations to the designs, but they remained true to their original concepts.
70’s Character Model